local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 306
L0_1.ActorAlias = "306"
L1_1 = {}
L1_1.q30600 = 30600
L1_1.q30601 = 30601
L1_1.q30602 = 30602
L1_1.q30603 = 30603
L1_1.q30604 = 30604
L1_1.q30607 = 30607
L1_1.q30608 = 30608
L1_1.q30609 = 30609
L1_1.q30610 = 30610
L1_1.q30611 = 30611
L1_1.q30612 = 30612
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Ambor = "Ambor"
L1_1.AmborScript = "Actor/Quest/Q301/Ambor301"
L1_1.AmborID = 1002
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q306DungeonDoor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.DoorPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q306DungeonDoor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.DoorDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q306DungeonAmbor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.DungeonPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q306DungeonAmbor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.DungeonDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301Hidden"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.HiddenPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301Hidden"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.HiddenDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20009
L5_1 = "Q306Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.BornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20009
L5_1 = "Q306Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.BornDir = L2_1
L0_1.AmborData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = {}
L5_1 = InteractionType
L5_1 = L5_1.DIALOG
L4_1.type = L5_1
L5_1 = DialogType
L5_1 = L5_1.LOCK_FRAME
L4_1.dialogType = L5_1
L4_1.dialogID = 3500001
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.NoReplyInter = L2_1
L0_1.InterData = L1_1
return L0_1
